Almost always, these traits are used to determine which classes are available for that specific character. Characters can also earn emblems, certificates given after performing a specific feat or reaching a certain checkpoint. Although the player starts with a meager army of only six units (with the classes of those units being determined by questions the player answers in the beginning of the game), the army can later blossom to as many as thirty-two.Įach character is unique, being determined by several things: material statistics, of which there are only three, strength, intelligence, and agility alignment, ranging from chaotic to lawful and element, based on the four original elements. Tactics Ogre: The Knight of Lodis offers a strategic field-and-class based combat system. Chapter seven - Tactics Ogre: Let Us Cling Together is set after all of the above games. The Game Boy Advance game is set before the events of chapter five - Ogre Battle: March of the Black Queen and chapter six - Ogre Battle 64: Person of Lordly Caliber. Tactics Ogre: The Knight of Lodis follows the adventures of Alphonse Loeher. Characters can be hired or acquired in combat, and there are interchangeable classes and a wide array of weapons, equipment and magic spells.
The player has limited control outside of battle, being provided only extremely limited movement on a world map, a rudimentary shop function, an options menu, and an option to participate in a training session in which the player pits its own forces against each other in order to gain experience. Like Tactics Ogre: Let Us Cling Together, Tactics Ogre: The Knight of Lodis features party-based tactical combat on an isometric playing field. It was originally released by Nintendo in Japan in 2001 on the Game Boy Advance, then later released by Atlus in North America in 2002. Tactics Ogre: The Knight of Lodis is a tactical strategy game developed by Quest.